tag:blogger.com,1999:blog-7095874524555760524.post1442642362592652936..comments2018-06-24T15:36:04.649+03:00Comments on Life in a Graph: The Math of Hearthstone. Part II: Arena - the American Dream.Michael Shalytnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7095874524555760524.post-55100753139203186442016-01-22T20:51:33.322+02:002016-01-22T20:51:33.322+02:00Glad you found it useful :)Glad you found it useful :)Michael Shalythttps://www.blogger.com/profile/11158384631562748918noreply@blogger.comtag:blogger.com,1999:blog-7095874524555760524.post-86548448689200337942016-01-21T17:15:49.692+02:002016-01-21T17:15:49.692+02:00Hi Michael, thanks for this interesting article (f...Hi Michael, thanks for this interesting article (found it through the ArenaHS sybreddit). I'm an avid arena player and enjoy discussing this kind of stuff. Not being a huge math buff myself, it's interesting to see the basics behind the numbers.<br /><br />A simple example I've used before to demonstrate how 12-win runs skew the winrate vs avg wins relationship is to simply take two runs: a 0-3 and a 12-0. Together they have a whopping winrate of 80% (more than most - if not all - top arena players), and yet the avg wins is only 6 which is generally insufficient to maintain a positive gold flow. I say generally, because technically in the example I gave, because of the average gold reward for 12 wins you'll still end up making a net profit...but that's because of the uneven progression in gold rewards at higher wins (one 12-win reward > two 6-win rewards, for example), which could be a discussion for another day.Terriknoreply@blogger.com